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No ornamentation. Little color. Bland in nearly every way — and that includes the interior of the building, too.
It is, for the most part, a series of seven rooms per floor, and each room is just you guessed it , a square room with square windows and a rectangular bed in the middle of the floor. And the bed? No pillows. No comforter. Just hard, cold stone. Soon as one enters the building, a parade of hobgoblins emerges from the shadowed corners of the rooms, and these entities offer themselves to the character. The hobgoblins run the gamut: beautiful succubi, strange aliens, insectile monsters, and so forth.
If a character shows any inclination toward one over another, that hobgoblin tries to take the changeling off to a room. For the most part, the goblin offers no discussion — he, she, or it gets right down to business. No discussions of money take place.
They engage in a hard sell of seduction, or at least attempt to. Should the character be unwilling or instead seek to talk first, most of the hobs will allow the changeling some measure of hesitation.
The creatures will talk provided their fey biology allows for such communication. They never force the issue, but they certainly make for not-so-gentle urgings. Every minute spent within the Lupanar is a half-hour passed once the characters have left so, spending 30 minutes within the brothel means the characters have actually spent 15 hours inside its walls.